The tool has detailed descriptions for each code. Here is a screenshot to give you a better idea:Įkko's combo ("E Q A") stands for a Phase Dive auto-attack, one forward Timewinder and one normal auto-attack hitting Yone. The damage output gets then broken down into multiple graphs. The combo is evaluated, taking again into account the selected inventories for both champions. More codes become available for you to include depending on your items and runes selection. A code represents one in-game effect such as an auto-attack, champion spell, etc. Taking the same (non-mechanical) idea as League's Practice Tool, you can simulate a combo on the enemy champion.Įach champion has its own unique set of " Combo Codes" that you can combine in any order to create your combo against the enemy champion. Aatrox' Q).Īnother core feature is the "Practice Tool on paper" (you can find it in the tool's "Combos" tab). You can also think of it as a short mini-combo involving the spell since some spells are more complicated (e.g. Small note (for standard damages): They show you a rough estimate of the damages dealt/received by each of the champion's individual spells. Here is a screenshot of the champion stats & standard damages for a matchup between Ekko and Yone: Then, based on your inventory selection, the information gets updated. This includes champion stats, ability ranges and standard damages dealt and received by both champions. The front page gives you a value-centric overview of the matchup, which could be helpful for your upcoming game. You can select spell points, items, runes, in-game stacks (e.g. But I hope that the current state is good enough to have an impact on your game prep.Īll the features revolve around the idea that you can quickly customize a matchup between your summoner champion and any other champion. There is a long way to go with possible features. Ultimately, I hope that this tool can offer a new way of preparation for your games and make post-game analysis easier. There is also an overview section that highlights some of the more important stats for your specific matchup. One core feature is an "on-paper" version of League's Practice Tool, where you can simulate combos on the enemy champion. In short, a matchup overview & theory-craft tool between your summoner champion against any other champion. Now, after what seems like an eternity, I am sharing the project for the first time: "Inspired" by the topic of making game knowledge more accessible outside the game, I started a League project some time back. TDLR for the very busy (since post is quite long): įrom my too frequent scrolling on this subreddit, I regularly bumped into a few posts asking for more tools to make game knowledge more accessible: one of the more infamous ones being an improvement to League's Practice Tool. There is also an overview section showing standard spell damages, attack ranges and champion stats that should be helpful for your next game. The damage output gets calculated and visualized in multiple graphs, which you can use to answer your build-related questions. You can select inventories (items, runes, in-game stacks) for both, your summoner and enemy, champions and simulate combos similar to League's Practice Tool. TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself.
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